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Monster Media 1996 #15
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Monster Media Number 15 (Monster Media)(July 1996).ISO
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BINKLEY.MAK
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1996-04-07
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370 lines
#--------------------------------------------------------------------------#
# #
# #
# ------------ Bit-Bucket Software, Co. #
# \ 10001101 / Writers and Distributors of #
# \ 011110 / Freely Available<tm> Software. #
# \ 1011 / #
# ------ #
# #
# (C) Copyright 1987-96, Bit Bucket Software Co. #
# #
# #
# #
# Makefile for BinkleyTerm (Microsoft NMAKE version) #
# #
# #
# BinkleyTerm Licensing Terms #
# #
# #
# (C) Copyright 1987-96 Bit Bucket Software Co. #
# ALL RIGHTS RESERVED. COMMERCIAL DISTRIBUTION AND/OR USE PROHIBITED #
# WITHOUT WRITTEN PERMISSION FROM BIT BUCKET SOFTWARE CO. #
# #
# Non-Commercial distribution and/or use is permitted under the following #
# terms: #
# #
# #
# 1. You may copy and distribute verbatim copies of BinkleyTerm source, #
# documentation, and executable code as you receive it, in any medium, #
# provided that you conspicuously and appropriately publish on each copy a #
# valid copyright notice "(C) Copyright 1987-96, Bit Bucket Software Co."; #
# keep intact the notices on all files that refer to this License #
# Agreement and to the absence of any warranty; PROVIDE UNMODIFIED COPIES #
# OF THE DOCUMENTATION AS PROVIDED WITH THE PROGRAM; and give any other #
# recipients of the BinkleyTerm program a copy of this License Agreement #
# along with the program. You may charge a distribution fee for the #
# physical act of transferring a copy, but no more than is necessary to #
# recover your actual costs incurred in the transfer. Under no #
# circumstances is BinkleyTerm to be distributed in such a way as to be #
# construed as "value added" in a sales transaction, such as, but not #
# limited to, software bundled with a modem or CD-ROM software #
# collections. #
# #
# 2. You may modify your copy or copies of BinkleyTerm or any portion of #
# it, and copy and distribute such modifications under the terms of #
# Paragraph 1 above, provided that you also do the following: #
# #
# a) cause the modified files to carry prominent notices stating #
# that you changed the files and the date of any change; #
# #
# b) cause the executable code of such modified version to clearly #
# identify itself as such in the course of its normal operation; #
# #
# c) if the modified version is not a "port", but operates in the #
# same hardware and/or software environment as the original #
# distribution, make the original version equally available, #
# clearly identifying same as the original, unmodified version; #
# #
# d) cause the whole of any work that you distribute or publish, #
# that in whole or in part contains or is a derivative of #
# BinkleyTerm or any part thereof, to be licensed at no charge to #
# all third parties on terms identical to those contained in this #
# License Agreement (except that you may choose to grant more #
# extensive warranty protection to some or all third parties, at #
# your option); and #
# #
# e) send the complete source code modifications to Bit Bucket #
# Software Co. at one of the addresses listed below, for the #
# purpose of evaluation for inclusion in future releases of #
# BinkleyTerm. Should your source code be included in BinkleyTerm, #
# Bit Bucket Software Co. retains all rights for redistribution of #
# the code as part of BinkleyTerm and all derivative works, with #
# appropriate credit given to the author of the modification. #
# #
# f) You may charge a distribution fee for the physical act of #
# transferring a copy, but no more than is necessary to recover #
# your actual costs incurred in the transfer, and you may at your #
# option offer warranty protection in exchange for a fee. #
# #
# 3. Mere aggregation of another unrelated program with this program and #
# documentation (or derivative works) on a volume of a storage or #
# distribution medium does not bring the other program under the scope of #
# these terms. #
# #
# 4. You may copy and distribute BinkleyTerm and its associated #
# documentation (or a portion or derivative of it, under Paragraph 2) in #
# object code or executable form under the terms of Paragraphs 1 and 2 #
# above provided that you also do one of the following: #
# #
# a) accompany it with the complete corresponding machine-readable #
# source code, which must be distributed under the terms of #
# Paragraphs 1 and 2 above; or, #
# #
# b) accompany it with a written offer, valid for at least three #
# years, to give any third party free (except for a nominal #
# shipping charge) a complete machine-readable copy of the #
# corresponding source code, to be distributed under the terms of #
# Paragraphs 1 and 2 above; or, #
# #
# c) accompany it with the information you received as to where #
# the corresponding source code may be obtained. (This #
# alternative is allowed only for noncommercial distribution and #
# only if you received the program in object code or executable #
# form alone.) #
# #
# For an executable file, complete source code means all the source code #
# for all modules it contains; but, as a special exception, it need not #
# include source code for modules which are standard libraries that #
# accompany the operating system on which the executable file runs. #
# #
# 5. You may not copy, sublicense, distribute or transfer BinkleyTerm and #
# its associated documentation except as expressly provided under this #
# License Agreement. Any attempt otherwise to copy, sublicense, #
# distribute or transfer BinkleyTerm is void and your rights to use the #
# program under this License agreement shall be automatically terminated. #
# However, parties who have received computer software programs from you #
# with this License Agreement will not have their licenses terminated so #
# long as such parties remain in full compliance, and notify Bit Bucket #
# Software Co. of their intention to comply with this Agreement. #
# #
# 6. If you wish to incorporate parts of BinkleyTerm into other free #
# programs whose distribution conditions are different, please contact #
# Bit Bucket Software Co. at one of the addresses listed below. We have #
# not yet worked out a simple rule that can be stated here, but we will #
# usually permit this. We will be guided by the two goals of preserving #
# the free status of all derivatives of our free software (as it pertains #
# to Non-Commercial use as provided by this Agreement) and of promoting #
# the sharing and reuse of software. #
# #
# 7. For the purposes of this document, "COMMERCIAL USE" is defined as #
# operation of the software on four or more computers or data lines owned #
# by the same for-profit organization. Any organization may operate this #
# software under the terms of this Non-Commercial Agreement if operation #
# is limited to three or less computers or data lines. #
# #
# #
# NO WARRANTY #
# #
# BECAUSE BINKLEYTERM IS LICENSED FREE OF CHARGE, WE PROVIDE ABSOLUTELY NO #
# WARRANTY. EXCEPT WHEN OTHERWISE STATED IN WRITING, BIT BUCKET SOFTWARE #
# CO. AND/OR OTHER PARTIES PROVIDE BINKLEYTERM "AS IS" WITHOUT WARRANTY OF #
# ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, #
# THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR #
# PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF #
# BINKLEYTERM, AND THE ACCURACY OF ITS ASSOCIATED DOCUMENTATION, IS WITH #
# YOU. SHOULD BINKLEYTERM OR ITS ASSOCIATED DOCUMENTATION PROVE #
# DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR #
# CORRECTION. #
# #
# IN NO EVENT WILL BIT BUCKET SOFTWARE CO. BE RESPONSIBLE IN ANY WAY FOR #
# THE BEHAVIOR OF MODIFIED VERSIONS OF BINKLEYTERM. IN NO EVENT WILL #
# BIT BUCKET SOFTWARE CO. AND/OR ANY OTHER PARTY WHO MAY MODIFY AND #
# REDISTRIBUTE BINKLEYTERM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR #
# DAMAGES, INCLUDING ANY LOST PROFITS, LOST MONIES, OR OTHER SPECIAL, #
# INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY #
# TO USE (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED #
# INACCURATE OR LOSSES SUSTAINED BY THIRD PARTIES OR A FAILURE OF THE #
# PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS) BINKLEYTERM, EVEN IF YOU #
# HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES, OR FOR ANY CLAIM #
# BY ANY OTHER PARTY. #
# #
# #
# You can contact Bit Bucket Software Co. at any one of the following #
# addresses: #
# #
# Bit Bucket Software Co. FidoNet 1:104/501, 1:343/491 #
# P.O. Box 460398 AlterNet 7:42/1491 #
# Aurora, CO 80046 Internet f491.n343.z1.fidonet.org #
# #
# #
# Please feel free to contact us at any time to share your comments about #
# our software and/or licensing policies. #
# #
# Our thanks to Richard Stallman and the Free Software Foundation, Inc., #
# for most of the wording of this License. #
# #
#--------------------------------------------------------------------------#
#
# Definitions
#
PROJ = BINKLEY
PROJFILE = BINKLEY.MAK
SRC_DIR = ..\src
INCL_DIR = ..\include
C7DIR = C:\C700
CC = cl
ASM = masm
LINKER = link
LRF = echo > NUL
#
# Default C Compiler flags:
# Compile only, Large Model,
# Optimize for speed, only one return per function, No stack checking,
# Pack structures, Include CodeView symbols, Maximum Warning Level
#
# Important point: for MSC 4.0, instead of -Oslern, use -Ot
# for MSC 5.0, use -Os
# for MSC 5.1, use -Oxrn
# for MSC 6.0a, use -Olerg
#
# MSC 8.00
# C Compiler variables:
cc = cl
!IF "$(DEBUG)" != ""
cdebug = -Zi -Od -Gs
!ELSE
#cdebug = -Zi -Ox
cdebug = -Zi -Olerg -Gs
!ENDIF
ccflgs = -c -AL
cclcl = -Zp -I $(INCL_DIR)
!IF "$(WARNINGS)" != ""
cwarn = -W4
!ELSE
cwarn = -W3
!ENDIF
CFLAGS = $(ccflgs) $(cdebug) $(cwarn) $(cclcl)
#
# Object files that MSC (4.0, 5.0 or 5.1) is responsible for generating:
#
# First those for the main BinkleyTerm module
#
COBJS = bt.obj btconfig.obj langload.obj timer.obj misc.obj \
b_help.obj file_dos.obj dosfuncs.obj keymap.obj b_today.obj \
mdm_proc.obj b_script.obj b_fuser.obj nodeproc.obj version7.obj \
b_proto.obj b_bbs.obj b_search.obj b_sessio.obj recvbark.obj \
yoohoo.obj b_wazoo.obj b_wzsend.obj ftsc.obj mailer.obj \
sendbark.obj sched.obj fossil.obj b_passwo.obj b_frproc.obj \
zreceive.obj zsend.obj zmisc.obj sendsync.obj recvsync.obj \
data.obj vfossil.obj b_termov.obj b_banner.obj b_initva.obj \
b_sbinit.obj b_flofil.obj mailovly.obj evtparse.obj b_whack.obj \
sbuf.obj b_rspfil.obj b_term.obj b_faxrcv.obj emsi.obj \
xmsend.obj m7send.obj bsend.obj brec.obj xmrec.obj \
m7rec.obj janus.obj statetbl.obj outbound.obj squish.obj \
mailroot.obj upload.obj download.obj aglcrc.obj hydra.obj
NOOVLOBJS = b_spwnno.obj
OVLOBJS = b_spwnov.obj
INCL_FILES = $(INCL_DIR)\includes.h $(INCL_DIR)\bink.h \
$(INCL_DIR)\defines.h $(INCL_DIR)\com.h \
$(INCL_DIR)\com_dos.h $(INCL_DIR)\xfer.h \
$(INCL_DIR)\msgs.h $(INCL_DIR)\zmodem.h $(INCL_DIR)\keybd.h \
$(INCL_DIR)\keyfncs.h $(INCL_DIR)\sbuf.h \
$(INCL_DIR)\sched.h $(INCL_DIR)\timer.h \
$(INCL_DIR)\vfossil.h $(INCL_DIR)\externs.h \
$(INCL_DIR)\prototyp.h $(INCL_DIR)\squish.h
# Next those for BTCTL, the program that makes a dummy OMMM CTL file
#
COBJ1 = btctl.obj
# Then those for BTLNG, Bink's language compiler
COBJ2 = btlng.obj get_lang.obj put_lang.obj
#
# Object files that MASM (4.0, 5.0 or 5.1) is responsible for generating
#
MOBJS = spawn.obj bink_asm.obj
#
# Dependency list for regular and debug version, and LINK
# command lines
#
all: binkley.lng bt.exe btctl.exe btlng.exe
clean :
!del *.obj
!del *.pch
!del *.pbi
!del *.pbt
!del *.pcf
!del *.sym
!del *.pdb
!del *.map
!del *.exe
bt.exe: $(COBJS) $(OVLOBJS) $(MOBJS)
$(LRF) @<<$(PROJ).lrf
/INFO/FAR/PACKC/PACKF/DYNAMIC:300/SEG:160 $(OVLOBJS) + $(COBJS: = +^
) +
$(MOBJS: = +^
)
$*/STACK:36864
$*/MAP:FULL/LI,,BT
<<
$(LINKER) @$(PROJ).lrf
btbig.exe: $(COBJS) $(NOOVLOBJS) $(MOBJS)
$(LRF) @<<$(PROJ).lrf
/EXEPACK/SEG:192 $(NOOVLOBJS) + $(COBJS: = +^
) +
$(MOBJS: = +^
)
$*/STACK:36864
$*/MAP/LI;
<<
$(LINKER) @$(PROJ).lrf
binkley.lng : btlng.exe $(SRC_DIR)\english.txt
btlng $(SRC_DIR)\english.txt binkley.lng
bt-dbg.exe: $(COBJS) $(NOOVLOBJS) $(MOBJS)
$(LRF) @<<$(PROJ).lrf
/CODEVIEW/NOE/INFO/FAR/DYNAMIC:300/SEG:160 $(NOOVLOBJS) + $(COBJS: = +^
) +
$(MOBJS: = +^
)
$*/STACK:36864
$*/MAP/LI;
<<
$(LINKER) @$(PROJ).lrf
btctl.exe: $(COBJ1)
link /EXEPACK $(COBJ1), $*/stack:3000,$*/map/li;
btlng.exe: $(COBJ2)
link /EXEPACK $(COBJ2), $*/stack:3000,$*/map/li;
#
# Dependencies for .C files and compiler line to generate 'em.
#
$(COBJS): $(SRC_DIR)\$*.c includes.obj
$(CC) $(CFLAGS) -Yuincludes.h $(SRC_DIR)\$*.c
b_spwnno.obj: $(SRC_DIR)\b_spawn.c includes.obj
$(CC) $(CFLAGS) -Yuincludes.h -Fob_spwnno.obj $(SRC_DIR)\b_spawn.c
b_spwnov.obj: $(SRC_DIR)\b_spawn.c includes.obj
$(CC) -DMOVE_OVERLAYS $(CFLAGS) -Yuincludes.h -Fob_spwnov.obj $(SRC_DIR)\b_spawn.c
includes.obj: $(INCL_FILES)
$(CC) $(CFLAGS) -Ycincludes.h $(SRC_DIR)\includes.c
$(COBJ1): $(SRC_DIR)\$*.c $(INCL_DIR)\com.h $(INCL_DIR)\xfer.h $(INCL_DIR)\bink.h
$(CC) $(CFLAGS) $(SRC_DIR)\$*.c
$(COBJ2): $(SRC_DIR)\$*.c $(INCL_DIR)\language.h
$(CC) $(CFLAGS) $(SRC_DIR)\$*.c
#
# Modules with special includes here
#
langload.obj: $(INCL_DIR)\msgs.h
#
# Dependencies for .ASM files and compiler line to generate 'em.
#
# Important point: for MASM 4.0, leave out the -Zi switch.
#
# For MASM 4.0, leave out the -Zi switch.
# For TASM 1.0, use /zi instead of -Zi
#
$(MOBJS): $(SRC_DIR)\$*.asm
$(ASM) -Zi -DMODL=LARGE $(SRC_DIR)\$*;